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   <div id="projectname">benny-sdl-classes
   
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   <div id="projectbrief">Benny&#39;s assorted SDL game classes. Does exactly what it says on the can.</div>
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&#160;

<h3><a class="anchor" id="index_a"></a>- a -</h3><ul>
<li>add_particle()
: <a class="el" href="class_particle_system.html#a9775f7b0878b5dc0078dab380bbd0b78">ParticleSystem</a>
</li>
<li>angle()
: <a class="el" href="class_vec2_d.html#a653e51f289c5753e092bfd32b968a660">Vec2D</a>
</li>
</ul>


<h3><a class="anchor" id="index_b"></a>- b -</h3><ul>
<li>Box()
: <a class="el" href="class_box.html#aca78d7db44972bfa78d46b7bbc8796f6">Box</a>
</li>
</ul>


<h3><a class="anchor" id="index_c"></a>- c -</h3><ul>
<li>collides()
: <a class="el" href="class_box.html#a71b5039df641d69575cecbcee432147b">Box</a>
</li>
<li>countParticles()
: <a class="el" href="class_particle_system.html#abef422e15aaf9df9bd11b773255a6bfc">ParticleSystem</a>
</li>
</ul>


<h3><a class="anchor" id="index_d"></a>- d -</h3><ul>
<li>dead()
: <a class="el" href="class_particle.html#ac23da89be59d1d920b869a7f95c1eaed">Particle</a>
</li>
<li>delete_in_box()
: <a class="el" href="class_particle_system.html#adc68e6d61cb7381147de95614c6ea3fa">ParticleSystem</a>
</li>
<li>draw_object()
: <a class="el" href="class_box.html#a262047af0b6fb0bc3b21d8d26bf74eab">Box</a>
, <a class="el" href="class_particle_system.html#a2f39b6888dfcf40c65ab01f9ae92fff5">ParticleSystem</a>
</li>
</ul>


<h3><a class="anchor" id="index_f"></a>- f -</h3><ul>
<li>FpsRegulator()
: <a class="el" href="class_fps_regulator.html#a39def9157055de62f5ec98cd2c4425e6">FpsRegulator</a>
</li>
</ul>


<h3><a class="anchor" id="index_g"></a>- g -</h3><ul>
<li>get_dimensions()
: <a class="el" href="class_box.html#ae6616cb4d7d2826e8035aaa6651224a9">Box</a>
</li>
<li>get_fps()
: <a class="el" href="class_fps_regulator.html#a6841223a212f3e503856ccda4f19fa6d">FpsRegulator</a>
</li>
<li>get_mode()
: <a class="el" href="class_box.html#a93f300a67e2c7532497987c4ee68d829">Box</a>
</li>
<li>get_position()
: <a class="el" href="class_box.html#a0a610d3f5ac9bcd251fe98636faea417">Box</a>
</li>
<li>get_sfps()
: <a class="el" href="class_fps_regulator.html#acba60bee6da9bc939bbc5605e4b1a1ec">FpsRegulator</a>
</li>
<li>get_ticks()
: <a class="el" href="class_timer.html#a56d411d072f1cc22b53f6ccb74cc7f63">Timer</a>
</li>
<li>get_x()
: <a class="el" href="class_vec2_d.html#a344eb1026c248d3387e37c8b0d665cb6">Vec2D</a>
, <a class="el" href="class_box.html#aa4a468fd608291595385d037b201614d">Box</a>
</li>
<li>get_x1()
: <a class="el" href="class_box.html#a4e16accb8a43c6ab00066372ffec0536">Box</a>
</li>
<li>get_x2()
: <a class="el" href="class_box.html#a376ed2bc4b6c2bbbb1a0e40ad7c26815">Box</a>
</li>
<li>get_y()
: <a class="el" href="class_box.html#abe0987545b605259cb1d7b3a463ec6e1">Box</a>
, <a class="el" href="class_vec2_d.html#a847fe3cf2160f1e48c8f706630772da8">Vec2D</a>
</li>
<li>get_y1()
: <a class="el" href="class_box.html#a41a1bfbf7a88039f2a1eefd181ff56fe">Box</a>
</li>
<li>get_y2()
: <a class="el" href="class_box.html#a32b2d05f1da7f8e5f33767ce7f4f8bfc">Box</a>
</li>
</ul>


<h3><a class="anchor" id="index_i"></a>- i -</h3><ul>
<li>is_started()
: <a class="el" href="class_timer.html#a8aabbd05a0fc030e7156b01bcd8264db">Timer</a>
</li>
</ul>


<h3><a class="anchor" id="index_l"></a>- l -</h3><ul>
<li>length()
: <a class="el" href="class_vec2_d.html#a562d2b2013f9c9de6074b580fd60322a">Vec2D</a>
</li>
<li>length2()
: <a class="el" href="class_vec2_d.html#a8fa552d3f81b545407818594ba951160">Vec2D</a>
</li>
<li>load_sprite()
: <a class="el" href="class_box.html#ab9c5f9eacf32e399b48c932f58704339">Box</a>
, <a class="el" href="class_particle_system.html#a3a21e4b4a5a7e335507acdd422ac4183">ParticleSystem</a>
</li>
</ul>


<h3><a class="anchor" id="index_o"></a>- o -</h3><ul>
<li>operator+()
: <a class="el" href="class_vec2_d.html#afbd94c526ddab473036a364e77fc0ccc">Vec2D</a>
</li>
<li>operator+=()
: <a class="el" href="class_vec2_d.html#ac2f6f4b13ebb48047ff6221be58a955e">Vec2D</a>
</li>
<li>operator-()
: <a class="el" href="class_vec2_d.html#a4aedacef15cfedcb1bd02d450c64dbf5">Vec2D</a>
</li>
<li>operator-=()
: <a class="el" href="class_vec2_d.html#a3019d889cad0f06b9b825c27a75129b9">Vec2D</a>
</li>
</ul>


<h3><a class="anchor" id="index_p"></a>- p -</h3><ul>
<li>Particle()
: <a class="el" href="class_particle.html#a40f4c7e248029d72e7714b7802d5e5e1">Particle</a>
</li>
<li>ParticleSystem()
: <a class="el" href="class_particle_system.html#a9028ec8023c61773dd4a668c3ad8cc26">ParticleSystem</a>
</li>
<li>PlayerSimple()
: <a class="el" href="class_player_simple.html#a5c35366f20bffb5f9317fa7c11e0dc2a">PlayerSimple</a>
</li>
</ul>


<h3><a class="anchor" id="index_s"></a>- s -</h3><ul>
<li>scale()
: <a class="el" href="class_vec2_d.html#a4b0ad9b4ab63be55a3e2b515f9bf43d1">Vec2D</a>
</li>
<li>scale_to()
: <a class="el" href="class_vec2_d.html#a196e11d8fb45d75ba64fbd43550d4913">Vec2D</a>
</li>
<li>set()
: <a class="el" href="class_vec2_d.html#ac916cadb7570a585d2acb717bc5c4932">Vec2D</a>
</li>
<li>set_acceleration()
: <a class="el" href="class_particle.html#a18b2554bf9293af43bcd0c81f5722b98">Particle</a>
</li>
<li>set_colour()
: <a class="el" href="class_box.html#a66791c172ec7b6f865448f7935eb4ae4">Box</a>
</li>
<li>set_colourmode()
: <a class="el" href="class_particle_system.html#a58856345afe15ca99c609a1c15264ffb">ParticleSystem</a>
, <a class="el" href="class_particle.html#a6563cb29ab968dd4552a2f1b9b51b051">Particle</a>
</li>
<li>set_dimensions()
: <a class="el" href="class_box.html#a1f3e245dad98042900c0348103c00a71">Box</a>
, <a class="el" href="class_particle_system.html#a8a1927d22cd0c971b373ca48327e5d17">ParticleSystem</a>
</li>
<li>set_endcolour()
: <a class="el" href="class_particle.html#a29e6a1106758661ca747431e3870d09e">Particle</a>
, <a class="el" href="class_particle_system.html#a5167225ca689c04e042349bace09f9a5">ParticleSystem</a>
</li>
<li>set_fpsGoal()
: <a class="el" href="class_fps_regulator.html#ac4b84e7aa6c6c70cd2afe4766657ba32">FpsRegulator</a>
</li>
<li>set_h()
: <a class="el" href="class_box.html#af7a137e6afa3dde822017522ac635494">Box</a>
</li>
<li>set_height()
: <a class="el" href="class_particle_system.html#a7a30993e2953aaffc248cdc300719311">ParticleSystem</a>
</li>
<li>set_mode()
: <a class="el" href="class_box.html#a5d807c5d4f1cace5416b30be4c3c97f2">Box</a>
</li>
<li>set_pos()
: <a class="el" href="class_box.html#a6702cb074e92ec70bc029fb2ff6d62f7">Box</a>
</li>
<li>set_sprite()
: <a class="el" href="class_box.html#a37ffc759ea75c89c6fe2ac3d1d897a2e">Box</a>
</li>
<li>set_startcolour()
: <a class="el" href="class_particle_system.html#a979e7e658033035ebfef2cea9bb5328a">ParticleSystem</a>
, <a class="el" href="class_particle.html#a6f60d0b971afed440f9171f8259d9dfc">Particle</a>
</li>
<li>set_vel()
: <a class="el" href="class_particle.html#a82002583c7755640d197ca25f5c5d2aa">Particle</a>
</li>
<li>set_w()
: <a class="el" href="class_box.html#a9c17a4d538d2ff7ab67f516d607fc3dd">Box</a>
</li>
<li>set_width()
: <a class="el" href="class_particle_system.html#a3caf199d39b55d87cb3f52e3e0eb4951">ParticleSystem</a>
</li>
<li>set_x()
: <a class="el" href="class_box.html#aa88ca140376a67872f2f7c1a1c39eb6b">Box</a>
</li>
<li>set_y()
: <a class="el" href="class_box.html#a99ffef8e5f7a78611f5650f005594da0">Box</a>
</li>
<li>start()
: <a class="el" href="class_timer.html#a3a8b5272198d029779dc9302a54305a8">Timer</a>
</li>
<li>stop()
: <a class="el" href="class_timer.html#a63f0eb44b27402196590a03781515dba">Timer</a>
</li>
</ul>


<h3><a class="anchor" id="index_t"></a>- t -</h3><ul>
<li>tick()
: <a class="el" href="class_box.html#aef168d8226c16322d2778fdf756057bb">Box</a>
, <a class="el" href="class_particle.html#a7ca72f987d80c7b93db355798a3d9599">Particle</a>
, <a class="el" href="class_particle_system.html#a35f6dd5d12f02441c8bcaf77f2a2f5cf">ParticleSystem</a>
</li>
<li>tick_wait()
: <a class="el" href="class_fps_regulator.html#a0b6a0136cf2f8778f0d22cc7328d92ce">FpsRegulator</a>
</li>
<li>Timer()
: <a class="el" href="class_timer.html#a5f16e8da27d2a5a5242dead46de05d97">Timer</a>
</li>
</ul>


<h3><a class="anchor" id="index_v"></a>- v -</h3><ul>
<li>Vec2D()
: <a class="el" href="class_vec2_d.html#aa3e3abb842bff81c10e8539c1689d578">Vec2D</a>
</li>
</ul>


<h3><a class="anchor" id="index_0x7e"></a>- ~ -</h3><ul>
<li>~Box()
: <a class="el" href="class_box.html#a6a5e09398e85d602a046b429062fb9c2">Box</a>
</li>
<li>~FpsRegulator()
: <a class="el" href="class_fps_regulator.html#af056e29290c046eef30c851802b1b1b6">FpsRegulator</a>
</li>
<li>~Particle()
: <a class="el" href="class_particle.html#ad030d0fe7b88cf81744b127c99244ff4">Particle</a>
</li>
<li>~ParticleSystem()
: <a class="el" href="class_particle_system.html#a6bc725349a763b9d6817950cde16a93f">ParticleSystem</a>
</li>
<li>~PlayerSimple()
: <a class="el" href="class_player_simple.html#a62f27372dcc8242a2f3be11229ce883c">PlayerSimple</a>
</li>
<li>~Vec2D()
: <a class="el" href="class_vec2_d.html#a3609128b9388f58c9feff47b7c2dccc1">Vec2D</a>
</li>
</ul>
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